![]() I've tried exporting said game as a MacOS build and transferring it to the Mac but it simply refuses to run, regardless of whatever "chmod" bullshit I try. You should only use Metal to support Unity applications that run on Apple platforms. Important: Apple deprecated support for OpenGL and OpenGL ES, and you can’t submit applications that use OpenGL/OpenGL ES to the App Store. I have recently completed a game made on Windows which never drops a frame, but if I transfer the project to MacOS and open it in Unity I can't get above 11fps. Unity uses Metal graphics for Apple platforms by default so there is no need to perform steps to enable it. And Unity still needs to build UI for touch controls, etc. Unity Hub Starting with Unity Hub version 3, you can use the Hub to install Apple silicon builds. ![]() Master Yis goggles and his sword can both be seen in the games Mac Version. The best way to activate your license is to install the Unity Hub and activate the license there. The profiler claims the bottleneck is Semaphore.WaitForSignal which implies it's a GPU issue but Vsync is off, I mean the project is EMPTY, and I've never had any GPU problems on this machine while running other games. But even if this is resolved, they still need to resolve their third-party dependencies, since iOS ABI is different from macOS ABI so even if those dependencies are recompile for ARM, they would not automatically work on iOS. Masterplan Wikipdia Masterplan A Masterplan egy nmet heavy metal. Someone suggested it has something to do with "Metal" but I've tried with and without it and it doesn't make a difference. I don't think it's a hardware problem, as I can run games built with Unity, like Hearthstone, and get 60fps no problem. Select Run > Options > Metal API Validation and choose Enabled Validation errors break code execution in the XCode editor, and appear in device logs. Open the generated Xcode project in Xcode and select Edit Scheme. And the result is the same on all of them. To enable Metal API validation in Xcode: In Unity, build your Project for iOS. If I build the game I can almost get 60fps, but once I start adding literally anything it tanks. I'll create an empty project, remove the skybox, add nothing except for a custom FPS counter which is very lightweight and has worked fine on games I've built on PC, and when I run the game in editor I max out at 38fps. You may also need to grant execution permissions by running this Terminal command. ![]() I can't for the life of me figure out why I'm getting such atrociously bad performance. app file from Unity with Mac, PC, and Linux Standalone as your platform.
0 Comments
Leave a Reply. |