![]() TxHresAltCRC = False Enable dump of loaded N64 textures. TxHiresFullAlphaChannel = True Use alternative method of paletted textures CRC calculation. TxHiresEnable = True Allow to use alpha channel of high-res texture fully. ![]() TxCacheSize = 100 Use high-resolution texture packs if available. TxFilterIgnoreBG = False Size of filtered textures cache in megabytes. TxDeposterize = False Don't filter background textures. T圎nhancementMode = 0 Deposterize texture before enhancement. Use for games, which do not work with FBInfo.ĭisableFBInfo = True Read color buffer by 4kb chunks (strict follow to FBRead specification)įBInfoReadColorChunk = False Read depth buffer by 4kb chunks (strict follow to FBRead specification)įBInfoReadDepthChunk = True Enable color buffer copy to RDRAM (0=do not copy, 1=copy in sync mode, 2=copy in async mode)ĮnableCop圜olorToRDRAM = 2 Enable depth buffer copy to RDRAM (0=do not copy, 1=copy from video memory, 2=use software render)ĮnableCopyDepthToRDRAM = 2 Enable color buffer copy from RDRAM.ĮnableCop圜olorFromRDRAM = False Texture filter (0=none, 1=Smooth filtering 1, 2=Smooth filtering 2, 3=Smooth filtering 3, 4=Smooth filtering 4, 5=Sharp filtering 1, 6=Sharp filtering 2) Experimental.ĮnableN64DepthCompare = True Disable buffers read/write with FBInfo. Can cause glitches.ĮnableLegacyBlending = False Enable frame and|or depth buffer emulation.ĮnableFBEmulation = True Copy auxiliary buffers to RDRAMĮnableCopyAuxiliaryToRDRAM = False Enable N64 depth compare instead of OpenGL standard one. (0=Off, 1=Auto, 2=Force)ĬorrectTexrectCoords = 0 Render 2D texrects in native resolution to fix misalignment between parts of 2D image.ĮnableNativeResTexrects = False Do not use shaders to emulate N64 blending modes. Good value is VRAM*3/4ĬacheSize = 900 Enable color noise emulation.ĮnableLOD = True Enable hardware per-pixel lighting.ĮnableHWLighting = False Use persistent storage for compiled shaders.ĮnableShadersStorage = True Make texrect coordinates continuous to avoid black lines between them. MaxAnisotropy = False Size of texture cache in megabytes. ![]() UseNativeResolutionFactor = 0 Bilinear filtering mode (0=N64 3point, 1=standard)īilinearMode = True Max level of Anisotropic Filtering, 0 for off MultiSampling = 0 Screen aspect ratio (0=stretch, 1=force 4:3, 2=force 16:9, 3=adjust)ĪspectRatio = 1 Swap frame buffers (0=On VI update call, 1=On VI origin change, 2=On buffer update)īufferSwapMode = 0 Frame buffer size is the factor of N64 native resolution. Don't touch it.ĬonfigVersion = 16 Crop resulted image (0=disable, 1=auto crop, 2=user defined crop)ĬropMode = 0 Crop width pixels from left and right of resulted image (in native resolution)ĬropWidth = 0 Crop height pixels from top and bottom of resulted image (in native resolution)ĬropHeight = 0 Enable/Disable MultiSampling (0=off, 2,4,8,16=quality) Here is my config in retropie (Glide section) : I've tried mariokart which works fine but can't find a way to make the flickering out of SM64. I've compiled from source today the new NGLIDE64(Raspberry Pi3) and I'm experiencing the flickering issue in SM64!
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