![]() Not a single random roll, but a series of several which determine what you get based on a list of all the possible drops. So the game's drop rates work in a set of tiers based on the rarity of the drops. Wait wait wait.WAAAIT! I know I sound like a dumb-a** right now but allow to explain, if you would. There are no % drop rates, as with the system currently in the game, I found no way to even calculate percent. OK, you probably think (like everyone else) that the drop system is based of RNG (Random Number Generator) and, in a sense, you would be doesn't work in the exact way you think. ![]() So you can get the edge when it comes to getting what you need. Fear not, my children! I have studied the system and how it gives you drops. You may be having trouble pulling a boss drop, or perhaps just find farming a pain in some cases such as NC. Hello! I hope you're all doing well, but if you're reading.you aren't most likely. So I highly suggest you read what they have done here below: The information here is based on my notes from my study. I would also like to thank NekomiX for bringing the original data-miner back to my attention as I had until now forgotten where I originally found this system. In case my explanation here doesn't suit you. If you would like to read the original post, this is a link to the condition it was in when I read it a long while ago. I have for the most part confirmed and simplified this information as well as discovered a few extra things I thought you all might like. I would like to thank them for their research, and to all the players of toram who helped me study and prove this farming method. This post was based on data-mining info gathered by the member of the revenants guild.
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